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Wednesday, June 11, 2014

AgSkies config update - Spawn Egg Recipes

Reset spawn egg recipes back to what they were because requiring a Tier 2 Blood Magic thing to finish an early game quest is beyond retarded.

Download this MineTweaker folder and replace the one in your config folder (FTB/AgrarianSkiesHQ/minecraft/config)

Having this updated config file allows the updated recipe to show in NEI as well as work on the server.

Sunday, June 8, 2014

AgSkies Modpack Update/Server Restart

AS 2.1.4 broke. I've tried to fix it and it's all f'd up. So we're gonna update to the latest stable version (2.1.8) that should have a lot of the bugs fixed.

Next time you open the FTB launcher for AS, choose version 2.1.8 and update the pack. No changes to the pack/configs are necessary this time (unless you want MouseTweaks, OptiFine, etc - see post Client side mods.)

MystCraft Ages

The following ages were deleted:
(Oso's) 12, 17, 18, 21
(ETL's) 2, 6, 8, 9, 10, 11, 13, 22, 23, 24, 26, 27, 28

Ages currently in use:
M/Klaz: 15, 5
Oso: 19
ETL: 25, 3

Unaccounted for:
14 - Empty void age
16 - lava cave world
4 - bog biome

Sunday, May 25, 2014

Beware the squid

[14:04] <ETL|> hey blake
[14:04] <AgSkies> <blakewashere> yeah?
[14:04] <ETL|> you should put a squid in your witch water
[14:04] <AgSkies> <blakewashere> what does that do...
[14:04] <ETL|> it dies instantly and gives you a stack of emeralds
[14:05] <AgSkies> <blakewashere> LOL WOAH
[14:05] <AgSkies> <blakewashere> are you shitting me
[14:05] <ETL|> try it
[14:06] <AgSkies> <aerialspring> are you doing it?
[14:06] <AgSkies> <blakewashere> waiting for all these mobs to go down the drain lol

*cue Ghast noise*

[14:07] <AgSkies> <blakewashere> OMG ETL
[14:07] <AgSkies> <aerialspring> HA
[14:07] <AgSkies> <blakewashere> NOT FUNNY
[14:07] <AgSkies> <aerialspring> HILARIOUS
[14:07] <AgSkies> <aerialspring> HAHAH


Config Update (5/25/14)

* Changed reload-mystages in chickenchunks to true so MystCraft ages get loaded on restart.

Because of this, it's time to clean up the ages. These are what we have right now:



Please let me know sometime in the next week which ones you want to keep. Any others will be deleted next Sunday. Thanks!

Tuesday, May 13, 2014

Agrarian Skies

For funsies. If you wish to play, get the FTB launcher here and get the Agrarian Skies modpack for Minecraft 1.6.4.

1) Choose Agrarian Skies version 2.1.4! 
2) After everything loads, close Minecraft to go back to the FTB launcher.
3) Click Edit Modpack
4) Find "neiaddons-mc164-1.10.4.64.jar" in the list on the left. Select it and click Disable.
5) Download this version of neiaddons and save it anywhere.
6) Click the "Add mod" button. Select the new version.
7) Relaunch.

Server IP is: 198.27.70.105:25593

Please read a little bit about the modpack first so you know what it's about.

<3

Monday, April 28, 2014

Bug: TE ducts

Placing items next to an existing item duct or fluiduct that could possibly connect to the inventory is very likely to cause a ticking error. This will result in a client crash for anyone entering the area.

To avoid this, place any TE ducts to be connected LAST.

Config update (4/28/14)


* Updated RailCraft furnace recipe for creosote oil (no more accidentally smelting coal into creosote bottles).

* Changed server spawn protection from 7 to 1.

Tuesday, April 22, 2014

Bug: Barrels Mod

There's a bug if you put items with hidden data in one of the barrels from The Barrels Mod. Things like forestry saplings, bees, enderchest/pouches, etc. It crashes the client of anyone who gets near the area. If you crash, you should be able to log in long enough to break the offending barrel and everything will go back to normal. If this happens to you, please break the barrel before leaving for the night so no one else unknowingly crashes in your area.

Thursday, April 17, 2014

Modpack update/server restart

Moving to a new node did not resolve the lag issue. The actual cause is (mostly) unknown, but the result is memory leaks and increased CPU usage, making it impossible to play. There is no way to prevent this or fix it to where the world could be saved. The only way to make it less likely to occur again is to reduce the number of mods present in the pack.

The world will be regenerated, but we'll be transferring items over so people don't have to start all over from the very, very beginning. Ender chests will be set up on the new map for you to grab. If you weren't around to grab your stuff, someone grabbed it for you.

As far as research for things like Ars Magica and Thaumcraft, there is a way to recover those, and I'll be looking into transferring that data over to your player dat file if you really want.

The following mods are being removed:
BloodMagic
DungeonPack
MineChem
Super Crafting Frame
Useful Food

Adding:
RogueDungeons (again)

Link to the config files will be updated later tonight, and the mod folder first thing in the morning. (I lied, but this is done now. 4/23/14)