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Thursday, April 17, 2014

Modpack update/server restart

Moving to a new node did not resolve the lag issue. The actual cause is (mostly) unknown, but the result is memory leaks and increased CPU usage, making it impossible to play. There is no way to prevent this or fix it to where the world could be saved. The only way to make it less likely to occur again is to reduce the number of mods present in the pack.

The world will be regenerated, but we'll be transferring items over so people don't have to start all over from the very, very beginning. Ender chests will be set up on the new map for you to grab. If you weren't around to grab your stuff, someone grabbed it for you.

As far as research for things like Ars Magica and Thaumcraft, there is a way to recover those, and I'll be looking into transferring that data over to your player dat file if you really want.

The following mods are being removed:
BloodMagic
DungeonPack
MineChem
Super Crafting Frame
Useful Food

Adding:
RogueDungeons (again)

Link to the config files will be updated later tonight, and the mod folder first thing in the morning. (I lied, but this is done now. 4/23/14)

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